var LayerEnum = {
    UI: "UI",
    WAR: "WAR",
    TIP: "TIP",
}
var PrefabNameEnum = {
    GAME_START_WIND: "StartView",
    GAME_RUN_WIND: "GameView",
    GAME_TOUCH_WIND: "TouchView",
    GAME_CARD_WIND: "CardView",
    GAME_END_WIND: "GameOver",
    RewardItem: 'Star',
    Buttle: 'buttle',
}
var RootPath = {
    PREFAB_ROOT_PATH: "prefabs/",
    WIND_ROOT_PATH: "prefabs/View/",
    ATLAS_ROOT_PATH: "atals/",
    CONFIG_ROOT_PATH: "configs/",
    RewardItem: "prefabs/star/",
    Buttle: 'prefabs/buttle/',

}

var EventTypeID = {
    OnResultChange: 1,
    OnGameOver: 2,
    OnGameRestart: 3,
}
var GameDefaultValue = {
    OPACITY_MAX: 255,
    OPACITY_MID: 120,
    STACK_ACTION_MAX: 1024,
    SCALE_MAX: 1,
    SCALE_MID: 0.5,
}
var TouchLayout = {
    LAYOUT_MAIN: 3001,
    LAYOUT_FUNC1: 3004,
    LAYOUT_FUNC2: 3008,
}

var WxMessageEnum = {
    OPEN_RANK: 1,
    CLOSE_RANK: 0,
};

var GameConstant =
{
    LayerEnum: LayerEnum,
    PrefabNameEnum: PrefabNameEnum,
    EventTypeID: EventTypeID,
    GameDefaultValue: GameDefaultValue,
    TouchLayout: TouchLayout,
    WxMessageEnum : WxMessageEnum,
}
module.exports = GameConstant;